Christopher Crouzet

  • Character TD
  • Developer


Being demanding with myself and driven by a desire to push forward, I not only deliver challenging tasks on time but I’m also proactive in always trying to step up my game in anything I do and in bringing new ideas to the table.

Labelling me solely as a tech-savvy person would be missing part of the picture. I do have sensitivity for beautiful visuals, an eye for composition, and perfectionism makes me a freak of details.

I strive in work environments where good team spirit, collaboration, communication, support, trust, and open mindedness are paramount.


  • Character Rigging

    I specialise in building puppet rigs for animators and do so entirely through programming. Combined with modularity, this helps me to efficiently deliver and maintain a multitude of rigs.


    • Maya
    • Softimage
  • FX

    Fascinated by all natural phenomena and excited by the prospect of using both my technical and artistic sides, I have started exploring the realm of CG generated effects.


    • Houdini
    • Nuke
  • Software Dev

    A growing interest for over 10 years. I’ve written all sort of libraries, workflows, and tools in all sort of languages. Some of my code is publicly available in the open-source domain.


    • C
    • C++
    • Python
    • JavaScript
    • PHP
    • SQL
    • Bash
    • Git
  • Photography

    Casually shooting photographs, preferably with my Hasselblad 500 C/M and XPan film cameras. I’m also comfortable with digital cameras and post-processing.


    • Darktable


  1. - present


    FX Pipeline Developer at Weta Digital

    Wellington, New Zealand

    Designing tools, workflows, and pipelines with a focus on simplicity, maintainability, and usability.

  2. -

    (5 years 10 months)

    Senior Globe Trotter at ¯\_(ツ)_/¯

    Around the World

    I have been travelling through Europe, Latin America, and Asia. It’s been a great opportunity for me to learn about new cultures and further develop my skills during my spare time.

  3. -

    (2 years 7 months)

    Creature TD at Weta Digital

    Wellington, New Zealand

    After working closely with the animation team to outline the specs for a new bird rig, I implemented a modular rig builder to help me delivering all the bird assets (falcon, eagles, sparrows) and others such as the hedgehogs.

  4. -

    (1 year 5 months)

    Lead Character TD at Animal Logic

    Sydney, Australia

    I created a facial rig driven by deformers for two realistic, human-like, talking animals, built a biped rig for the needs of a crowd of orcs, and did some other rigging and tools development work.

  5. -

    (3 months)

    Character TD at Action Synthèse

    Marseille, France

    With the pipeline and assets mostly in place from our work on the previous season, I helped to update a few rigs and developed some extra tools.

  6. -

    (4 months)

    Character TD at Ellipsanime

    Paris, France

    The project containing all sort of quadruped animals, I was in charge of building a generic quadruped rig to be deployed by the rigging team.

  7. -

    (2 years 9 months)

    Character TD at Action Synthèse

    Marseille, France

    While I mostly focused on delivering props for the TV serie, I also created the body and facial rigs for main character and developed tools.