Articles

  1. NVIDIA’s Warp for Houdini

  2. Seamless and Collaborative Generation of Infinite Worlds

  3. Optimizing Pixar’s USD Compile Time

  4. Rexo: A Unit Testing Framework in C (Part 2)

  5. Wadu: Again and Again

  6. Forget About Anti-Cheats, Here's How You Do It

  7. Houdini: Flame

  8. Rexo: A Unit Testing Framework in C

  9. Zero: Dynamic Arrays

  10. Houdini: Ray Tracer in VEX

  11. Houdini: Wind Tunnel

  12. Zero: A Bunch of Single-File Libraries for C/C++

  13. New Look and a Brand New Static Site Generator

  14. Hienoi: A 2D Particle Playground

  15. Release All the Things!

  16. myXKCD: Sensational Bullshit

  17. Nested Initializer Lists for Multidimensional Arrays

  18. m3ta: A Template Metaprogramming Library

  19. myXKCD: Christmas

  20. Flying Things: A Rigging Showreel

  21. Modern Rigging Workflow: The Modular Approach

  22. Getting Started with OpenGL in C++

  23. Why I’m Not Using the MEL and Python Command Layers of Maya

  24. From Monkey Patching the Maya Python API to Gorilla and Bananas

  25. A Taiwanese Monk at the Salar de Uyuni, Bolivia

  26. myXKCD: CPU benchmark

  27. ccRig: A Rig for Softimage Back from the Dead

  28. Softimage Has Been Killed, the Future of CG Softwares Is Now in TD’s Hands

  29. myXKCD: Painter TD

  30. How I Got to Work in the Visual Effects Industry

  31. How Not to Climb the Volcano Acatenango, Guatemala

  32. Guatemala: A Journey Full of Journeys

  33. Let It Begin