NVIDIA’s Warp for Houdini
Seamless and Collaborative Generation of Infinite Worlds
Optimizing Pixar’s USD Compile Time
Rexo: A Unit Testing Framework in C (Part 2)
Wadu: Again and Again
Forget About Anti-Cheats, Here's How You Do It
Houdini: Flame
Rexo: A Unit Testing Framework in C
Zero: Dynamic Arrays
Houdini: Ray Tracer in VEX
Houdini: Wind Tunnel
Zero: A Bunch of Single-File Libraries for C/C++
New Look and a Brand New Static Site Generator
Hienoi: A 2D Particle Playground
Release All the Things!
myXKCD: Sensational Bullshit
Nested Initializer Lists for Multidimensional Arrays
m3ta: A Template Metaprogramming Library
myXKCD: Christmas
Flying Things: A Rigging Showreel
Modern Rigging Workflow: The Modular Approach
Getting Started with OpenGL in C++
Why I’m Not Using the MEL and Python Command Layers of Maya
From Monkey Patching the Maya Python API to Gorilla and Bananas
A Taiwanese Monk at the Salar de Uyuni, Bolivia
myXKCD: CPU benchmark
ccRig: A Rig for Softimage Back from the Dead
Softimage Has Been Killed, the Future of CG Softwares Is Now in TD’s Hands
myXKCD: Painter TD
How I Got to Work in the Visual Effects Industry
How Not to Climb the Volcano Acatenango, Guatemala
Guatemala: A Journey Full of Journeys
Let It Begin