Articles

  1. Authoring HDAs in Houdini

  2. NVIDIA’s Warp for Houdini

  3. Seamless and Collaborative Generation of Infinite Worlds

  4. Optimizing Pixar’s USD Compile Time

  5. Rexo: A Unit Testing Framework in C (Part 2)

  6. Wadu: Again and Again

  7. Forget About Anti-Cheats, Here's How You Do It

  8. Houdini: Flame

  9. Rexo: A Unit Testing Framework in C

  10. Zero: Dynamic Arrays

  11. Houdini: Ray Tracer in VEX

  12. Houdini: Wind Tunnel

  13. Zero: A Bunch of Single-File Libraries for C/C++

  14. New Look and a Brand New Static Site Generator

  15. Hienoi: A 2D Particle Playground

  16. Release All the Things!

  17. myXKCD: Sensational Bullshit

  18. Nested Initializer Lists for Multidimensional Arrays

  19. m3ta: A Template Metaprogramming Library

  20. myXKCD: Christmas

  21. Flying Things: A Rigging Showreel

  22. Modern Rigging Workflow: The Modular Approach

  23. Getting Started with OpenGL in C++

  24. Why I’m Not Using the MEL and Python Command Layers of Maya

  25. From Monkey Patching the Maya Python API to Gorilla and Bananas

  26. A Taiwanese Monk at the Salar de Uyuni, Bolivia

  27. myXKCD: CPU benchmark

  28. ccRig: A Rig for Softimage Back from the Dead

  29. Softimage Has Been Killed, the Future of CG Softwares Is Now in TD’s Hands

  30. myXKCD: Painter TD

  31. How I Got to Work in the Visual Effects Industry

  32. How Not to Climb the Volcano Acatenango, Guatemala

  33. Guatemala: A Journey Full of Journeys

  34. Let It Begin